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COMING SOON

Glint
Third Person Action-Adventure

A dark malady threatens your homeland, Tinkerer! Venture deep into the earth, harness arcane light and root out the corruption with your makeshift crystal-gun.

PROJECT OVERVIEW

My Contribution:

  • Designing and building all levels together with LD colleagues, continuously switching ownership.

  • Level Propping / Level Art.

  • Developing core concept and narrative.

  • More in-depth focus on level development and gameplay experience.

  • Overseeing continuous and consistent playtesting. 

Production time:

  • 14 weeks half-speed = Around 280 hours.


Engine:

  • Unreal as a level editor, exported to Sisyphus Engine

The team:

  • 3 Level Designers

  • 4 Game Artists

  • 3 Animators

  • 2 Technical Artists

  • 5 Game Programmers

PROJECT SHOWREEL

Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.

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